Oct
9
ZBrush To Cinema 4D text experiment
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This is an example of what I have been working on this week. Using Cinema 4D to create the text shape then bring into ZBrush, then back to C4D for environment creation and output. I used the C4D plug-in called XBreaker to shatter some cubes. I am considering creating a tutorial about how I made this. I’m pretty much a noob with ZBrush but have been able to get some really interesting, unique results.

Here was another experiment with the same work flow. The poly count for this is out of control (a million and a half polygons, actually:). This one image took about 7 minutes to render, it would be quite a commitment to animate anything like this.

